<< BACK TO RS001 LOG

```   
   
           ·   ·   ·
            :  :  :               .              
       ~     :·:·:            ···:::··         
      ~~~ D============================D--
       ~     :.:.:             ··:::··

          ####    ##  ##  ######  ##### 
        ##    #   ## ##   ##      ##   #      
        ####### * ##    * ####  * #####
        ##    #   ## ##   ##      ## # 
        ##    #   ##  ##  #####   ##  ##
       ==================================
         --- Long Range Scout Ship  ---
       ==================================

             **** Ship's COMM  *****

0-D------1---------2---------3---------4---------5---------6----|
```
To: 0dev
Subject: New game - RE: Aker - To 0dev

Thank you for your reply. Please, rest assure this ship and its
crew is perfectly able to deal with the defenses of one outpost.
Yet, we are not into disrupting the privacy of any citizen.

 As for games, we are fond of one you might want to use with
your AI's. The Writer's Game. This involves creating any short
of fiction, any creative work even, but let's not get too bold
on this first approach.
 Rules
 -----
  1. Write a short section of your story, might be a paragraph.
  2. Then evaluate the possible branches of your story: a
character might have to make a decission, an event, let's say a
storm might or might not happen, or some undetermined fact of
your evolving millieu, as in, e.g.: 

"is slavery legal in the Republic of Verona?"
  3. List the possible answers to that question, or questions.
  4. Delete any answer that is either boring, dull, or will
play against the story. Follow your instinct.
  5. If you are left with one answer follow that.
  6. If you are left with two or more, then assign each one a
probability. It could be as simple as:

  "Is slavery legal in the Republic of Verona?"
    a) Yes, but only as a penalty for crimes  1
    b) Yes, as in historical Rome 2-3
    c) Yes, as in the CSA 4
    d) No 5,6

And then roll a dice. Or make it as complicated as you want.
  7. Answers could also be delegated to your AI. Let one of 
your AIs play as a character for example, let some other be 
"the spirit of the world".
  8. Another player could be the editor. This editor will
be able to make questions, just as you did on step 2).
  9. Once you have the answers to your question(s) 
go ahead a write another section.
 10. And so on, one until you get the end of the story or
get bored and decide to play something else.
 
 Oh, and you could also make illustrations, video, music,
get creative.

Let me know if we can be of further help,

```  
0---|-----1---------2---------3---------4---------5---------6----|  

EOF
```